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1.
11th International Congress of Telematics and Computing, WITCOM 2022 ; 1659 CCIS:225-236, 2022.
Article in English | Scopus | ID: covidwho-2148580

ABSTRACT

Mental disorders in the young adult population are becoming more frequent, largely due to the COVID-19 pandemic. This has led to the need to find new ways to adapt to therapeutic methods, offering greater attractiveness for this age range, and in many studies, it has been reported that this can be achieved thanks to video games. In this work, a controller design for video games that allows to obtain some of the most relevant biological signals of the relationship between the physiological state and the mental state of the user is proposed. An accessible and non-invasive instrument was built, in the form of a video game controller, to make measurements of heart rate and the galvanic response of the skin, two physiological variables that play a vital role in determining a person’s emotional state, that allows, in turn, to play video games that are designed to be able to perform actions based on the measurements of biosignals, such as modifying the difficulty, improving the user experience, etc. Making use of two biosignal sensors (photoplethysmography and galvanic skin response), the controller is developed to offer non-invasive biofeedback while playing computer video games, which provides an effective approach to developing interactive and customizable diagnostic and therapeutic psychological tools. This work, which involves the unification of various ideas and fields, could mean an advance in the field of the development of digital alternatives for therapies related to mental health, as well as a tool that allows a greater approach on the part of the community to which it is focused. This may mean that, in future developments, there is greater cohesion and a greater boom in treatments for people considered young adults. © 2022, The Author(s), under exclusive license to Springer Nature Switzerland AG.

2.
NeuroQuantology ; 20(13):954-962, 2022.
Article in English | EMBASE | ID: covidwho-2100467

ABSTRACT

The pandemic caused by SARS CoV-2 and the disease COVID-19 have linked tourism with local entrepreneurship. It is a phenomenon in which political, economic and social actors converge to reactivate the local economy. In this line, the objective of this work was to validate an entrepreneurship scale, considering four dimensions: trust, opportunity, optimization and innovation. An exploratory, cross-sectional and psychometric study was carried out with a sample of 100 coffee growers from central Mexico. Four factors were established that explained 32% of the variance, suggesting the contrast in another sample. In relation to the state of the art, the scope of the study is discussed. Copyright © 2022, Anka Publishers. All rights reserved.

3.
Utopia y Praxis Latinoamericana ; 25(Extra11):48-64, 2020.
Article in Spanish | Scopus | ID: covidwho-948148

ABSTRACT

The objective of the research was: to establish the nature of COVID-19, to describe the nature of the legal sciences, relating both variables and these to public policies regarding COVID-19 in Mexico, the methodology used was multimodal, resulting on fundamental rights violation, concluding that it is in the execution of extraordinary measures that these violations are commited, due to lack of supplies and preparation. © 2020, Universidad del Zulia. All rights reserved.

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